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Game maker pokemon battle engine
Game maker pokemon battle engine









game maker pokemon battle engine game maker pokemon battle engine

It evolved the standards of the series without sacrificing the strategic elements that made them special.Įven then, though, Square Enix was struggling under the yoke of menu-based combat. Final Fantasy 13 seemed to strike the balance-fast-paced, tactical, complex without being too complex. Final Fantasy 7 was too simple Final Fantasy 8 was too messy and broken Final Fantasy 12 wasn't interactive enough. In hindsight, it's one of the better battle systems to come out of the franchise's latter period. Final Fantasy 13's best element was also its most traditional. Maybe you need a Jammer to break down their defense. Maybe you need to set a Healer-Healer-Defender combo to survive a particularly powerful attack. If you die, you basically reset right to the beginning of the encounter, allowing you to shift your roles around and try something else. This makes every fight feel like a puzzle in a way. Because the designers know exactly where you will be and what skills you will have at a given moment, they can craft the battles accordingly. The goal, ultimately, is to get an enemy into a state where they're staggered, at which point you can start rolling up huge amounts of damage.įinal Fantasy 13 is frequently derided for being too linear, but it's because of its straightforward design that its battle system works as well as it does. The character that you control-you only get to control one out of the three party members-gets a finite number of attacks in which to do damage. Almost every encounter is built around utilizing the right skills for the job, and finding that mixture while staying alive is part of the challenge. Final Fantasy 13 has tactics.Īs the final game in the series to feature something resembling turn-based combat, Final Fantasy 13's main innovation is to basically let you mix and match your party roles on the fly. Both of those games have "systems", but at heart they're really hack-and-slash action games not so far removed from Kingdom Hearts. That is to say that it has a battle system, which is more than can be said for Final Fantasy 15, or even Final Fantasy 7 Remake. There's one thing everyone can agree on, though: Final Fantasy 13's battle system is still pretty great. When it's remembered at all, it's usually for having little exploration. Lightning, the story's ostensible lead, was designed to be a "female version of Cloud Strife", which made her seem one-dimensional and derivative. While it won generally positive reviews, particularly for its sleek turn-based combat, it was criticized for its hyper-linear design, lack of towns, and bland customization. Final Fantasy 13 wound up being every bit as divisive as its predecessor, and then some.











Game maker pokemon battle engine